5th edition


So, one of the last big things we need to crank out for the code::2050 SRD is the economy. Yeah, it’s a biggie, and I’ve been putting it off for a while. However, once I finally sat down to do it, I realized that it was pretty easy for one […]

code::2050: Economy


A funny kind of thing happened a little less than a decade ago: the word “drone” gained two ultraspecific meanings. First, there’s the military kind with the missiles and beluga whale head. Second, it’s the little quadcopter with the selfie stick on it. That’s pretty much it. However, prior to […]

code::2050: Drones, Drones, Drones


So, Friday night was the first official test of code::2050 as a 5e extension. From my perspective, the key points in this session were our first test of the hacking and firearms rules. What Happens in Prague… Just to lay out the scenario with a quick sketch: Our team, consisting of […]

code::2050 Playtest Alpha AAR: Ivan’s Bane



So, it’s time to talk about how to actually conduct a hack in code::2050. We fought long and hard about this. Anyone who’s been following along this far knows that Matthew’s take was, “Here’s a computer, go!”, where mine was, “You see a network, roll to connect. You’re in the […]

code::2050 – The Quick-and-Dirty Guide to Hacking


What would a near future ruleset be without a hacker character? Atypical, we say! So, here are the rules for the “Hacker,” which is an archetype of Rogue: Archetype: Hacker The dwarf swore using the name of an ancient god of his people. He’d been detected, and he had a […]

Project 2050: The Hacker


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Magic. Ah, good old magic. What’s a Swords and Sorcery campaign without it? Whether it’s an enchanted sword, a mystical talisman, or a simple fireball spell, magic is the difference between an empire being destroyed by Sauron or the bubonic plague. But what role should magic play in your world? […]

The F-Word: The Problem of Magic



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In the future, we’ll all have super cool robot human bodies. With laser eyes and chainsaw hands. Bzzz! Bzzz! Okay, we may be a ways off from that yet, but hopefully not too far (roughly 33-ish years). Cybernetic implants are a staple of the Cyberpunk genre, and a big part […]

Project 2050: Cybernetics


Ok, so a quick update on Project Arcana Phase I (this week’s focus for me is the 2050 Cybernetics rules, but I need to get this out there). Dad is crunching hard on finalizing the spell lists. We are nearly done with that, hopefully by the end of the week. […]

Weekly Dump: Project Arcana Phase I Update


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So far, we’ve had a couple articles explaining the thought chain we’re pursing when it comes to digital systems and computers for 2050. In this article, I’m going to outline some actual game rules and associated numbers for these. I’ll also try to explain any pertinent lines of thinking regarding […]

Project 2050: Digital Rules



One of the key questions or decisions that Project 2050 has to make is what we’re going to do – or recommend – about the Net. How does it look? How does the interface work? What happens there? Our first clues lie in our inspirational materials. In Neuromancer, Gibson describes […]

Project 2050: Visualizing The Net