5e


For weeks now we’ve been chucking spells into Divinus without providing a solid discussion of the school. It’s time to fix that. Let’s start by stating that Divinus is more than just a school. Divine magic is fundamentally different from arcane magic. Sure, arcane magic is ‘magic’, but it’s magic with […]

Project Arcana: Divinus Spell List


Okay, let’s start with a quick recap of the school: Divination is all about knowing things that aren’t normally knowable. Most Divination spells reveal knowledge by extending the senses through the use of magic. In theory, this mechanic should allow all senses to be extended (Gene’s Enormous Tongue, anyone?), but in […]

Project Arcana: Divination Spell List


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So, we’ve talked before about what we hope to accomplish with 2050, but one thing that we keep going back and forth on is the setting itself. After the OGL rules are released, we are going to crunch hard on the core rulebook, which will include a campaign setting. Dad and […]

Weekly Dump: 2050 Setting



So, of course, no modern or near future setting would be complete without a sweet ride. So, vehicles! The way 5e handles vehicles is pretty simple: it doesn’t. Okay, yeah, there is a tool proficiency called “Vehicles(land)” associated with a background or two (the Folk Hero comes to mind). However, […]

Project 2050: Vehicles


As we talked about in this initial take-down of Evocation, this school is all about energy: Adding it, subtracting it, flinging it, sucking it, making it tangible. Evocation spells magically manipulate energy to produce a desired effect. Some call up blasts of fire or lightning, others affect the weather, and […]

Project Arcana: Evocation Spell List


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Only three primary schools left! Today, I’ll be hashing out the Transmutation spell list. As a school, transmutation seems like it should be one of the more obvious categories of magical mechanisms. It’s a pretty standard concept, turning one thing into another, yet a lot of complexity and nuance exist […]

Project Arcana: Transmutation Spell List



Happy Monday (ugh, Tuesday), everyone! This week, I’ll be finishing up my review of A Touch of Class. Part 1 was last week, so make sure you check that out first. Feywalker The Feywalker is, ostensibly, a fairy-powered fighter. It’s the class for those that want to be Tom Bombadil, though […]

Weekly Dump: ‘A Touch of Class’ Review, Part 2


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Computers and other types of digital technology are going to be a key feature of Project 2050. We’re going to try to project forward in a reasonable way while maintaining viability, recognition, and playability. Enough people have read Gibson’s ‘Sprawl’ books, Cline’s ‘Ready Player One’, and have seen ‘Bladerunner’, ‘Johnny Mnemonic’, […]

Project 2050: Computers


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When we first took our stab at Vitae for Project Arcana, it was called Necromancy and it was a mess. But that’s okay, because we fixed it. The primary change we made to the school was to rename it to Vitae. This, we feel, made more sense for what the school […]

Project Arcana: Vitae Spell List



The Enchantment school analysis was one of the cleaner take downs we’ve done for PA. The description of the school’s focus in the 5e Player’s Handbook was concise and surprisingly functional. And, in the end, most of the spells listed as Enchantments are staying in the school, with a few […]

Project Arcana: Enchantment Spells