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In the first installment of Project 2050’s take on modern weapons, I talked about how guns are not going to be a complete game-changer in Project 2050. We’ve made a deliberate decision to model guns on the existing and suitable bows and crossbows mechanic. Obviously, there are differences, but from a […]

Project 2050: The Range and Accuracy of Guns


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Okay, so, the Conjuration list. This was the first school that we really knuckled down and chomped on. Truthfully, I think if was Conjuration magic that made Dad and I first decide to undertake Project Arcana. It seemed so straightforward (move stuff from point A to point B), yet there […]

Project Arcana: Conjuration Spell List


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These Monday Dumps are supposed to be an opportunity for us to get an opinion off our chests, maybe even vent about something bugging us in the rules. So, of course, I get to do none of that today, because one of our readers’ comments spiraled Dad and I into […]

Weekly Dump, Vol. 5: Connective Magic – Why Project Arcana ...



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I’m not going to claim to be an expert on guns. I’ve fired my share and had some fired at me, but I never had to use them on anyone, and I’ve only seen their effects on people a couple times. But since 2050 is set in a near-future scenario […]

Project 2050: Guns Are Not Death-Spraying Murder Machines


So, we’ve finished analyzing the individual schools, now what? We’re going to finish Phase I by completely reorganizing the spells in each school based on the underlying magical mechanism of that school (i.e.: Life = Vitae, Energy = Evocation, Mind = Enchantment, etc.). So, we need to start building the […]

Project Arcana: Abjuration (Neutrum) Spell List


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Matthew : Necro ended up pretty short. Can you give it a once over, please? Shawn : Need better form names. Hmm… Not ‘better’, so much as the same language part. Anyway, we’ve got ‘Soul’, ‘Lifeforce’, and ‘Necromancy’. Necromancy is a given, so the other forms need to have ‘-mancy’ […]

Project Arcana Weekly Dump: Chat Dump, Vol. 3



It feels good having finished the first big step of Project Arcana’s Phase I, which was a series of articles breaking down the schools of magic. We’re hard at work on the second half of Phase I, which will, hopefully, only take a couple weeks. In the meantime, we’re pleased […]

Project 2050


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Divination is all about knowing things that aren’t normally knowable. Most Divination spells reveal knowledge by extending the senses through the use of magic. In theory, this mechanic should allow all senses to be extended (Gene’s Enormous Tongue, anyone?), but in practice it’s generally specifically limited to sight and hearing, although […]

Project Arcana: Divination – in Sensurround!


If you’ve been following along with our Project Arcana work so far, you know that I’m not super happy with the way the powers-that-be have decided to sort the spells. That’s okay, we’re fixing that. However, while some of the organizational decisions are somewhat baffling, none are more so than […]

Weekly Dump, Vol 3: 5e Healing Is Borked…



Well, I’ve done it. This is my final article of the school breakdowns for Project Arcana (next week’s Divination piece is all Dad). I’ve got to say that it’s been a roller coaster of hatred, frustration, and sheer bafflement. Ultimately, I keep asking the same question: “Oh FFS, why!?” Transmutation, […]

Project Arcana: Transmutation